Karelia approach
This is one of my solo projects. In this project I challenged myself to plan, build, test and iterate a level within one week. I was quite pleased with the end result and it has remained a favourite among friends of mine.
I started out by making a top down and gathering references of the area. I wanted to make a level which used bodies of water to simulate the problems of fighting in swampland. The point of the map was to reduce the effectiveness of static defenses in favour of half-tracks and armoured cars.
One of the first things I discovered was that the water needed to be far to deep to be able to block things, so instead I opted to have more bodies of water in the level, and give the points more natural cover, to reward players who managed to maneuver the map quickly. After play-testing a number of times I got the feedback that the forests on the map were too tight, and that vehicles had too much of an advantage. To fix this I made the forests less dense, so that infantry could move through, and use them for cover.