My FPS Project

 

 

This is an FPS I’ve been building in Unity, using C# and placeholder assets made by me. So far it’s not much to speak of, graphically, but the code part of the project is really getting there, and is at a point where I’m confident that it will show off my scripting/coding skill and design knowledge well.

screen 1 myfps screen 2 myfps screen 3 myfps

All scripts and models in the game are my own. I’ve only used the base unity functions, no pre-made assets or scripts. All scripting has been done in MonoDevelop using C#. Most level assets were made using the Unity addon ‘ProBuilder Basic’.

 

Things what I’ve done:

Bullet physics

Weapon component

Character movement

Camera ‘look’ control

Enemy logic

Spawner component

Dynamic environmental effects

Level design

Modular architecture

Level props

Door component