Summary
This is a space shooter FPS game, set in space.
Specification
Space shooter project at The Game Assembly, by Grand Baltazar.
Tools
- Done in 8 weeks half time 1 week full time.
- Homemade engine.
- Team: 3 Level designers, 3 Programmers, 4 Game artists, 2 Technical artists
- Level designers: Therese Sander,Emil Axelsson, Sebastian Routh
- Programmers: Jonas Wingren, Gustaf Samuelsson, Sebastian Granstrand
- Game artists: Mattias Göransson, Theodor Urhed, Ed Svensson, Per Häggmark
- Technical artists: Victor Malm, Tobias Lindgren
My responsibility
- LUA: scripting pickups, recorders, spawning enemies and more.
- Level: Level 1 and 3 layout and enemy spawns.
- Story: Writing and implementing