UNDERPASS: NEW YORK

Summary

This is Underpass: New York an FPS game, set in the metro of New York where the player is pitched against strange oversized insects and bandits as they try to find their way back to the sparse remnants of civilization. I worked on both plot, gameplay loops, scripting, level layout and audio for this one, and I have been longing to work on a project like this again, ever since (Though I could do without the crunch!)

Specification

First person shooter project at The Game Assembly, by Grand Baltazar.

Tools

  • Done in 8 weeks half time 1 week full time.
  • Homemade engine.
  • Team: 3 Level designers, 3 Programmers, 4 Game artists, 2 Technical artists
  • Level designers: Therese Sander,Emil Axelsson, Sebastian Routh
  • Programmers: Jonas Wingren, Gustaf Samuelsson, Sebastian Granstrand
  • Game artists: Mattias Göransson, Theodor Urhed, Ed Svensson, Per Häggmark
  • Technical artists: Victor Malm, Tobias Lindgren

My responsibility

  • LUA: scripting pickups, recorders, spawning enemies and more.
  • Dressing
  • Ligthing
  • Building prefab structures from smaller assets
  • Sound design

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