This is an FPS I’ve been building in Unity, using C# and placeholder assets made by me. So far it’s not much to speak of, graphically, but the code part of the project is really getting there, and is at a point where I’m confident that it will show off my scripting/coding skill and design knowledge well.
All scripts and models in the game are my own. I’ve only used the base unity functions, no pre-made assets or scripts. All scripting has been done in MonoDevelop using C#. Most level assets were made using the Unity addon ‘ProBuilder Basic’.
Things what I’ve done:
Bullet physics
Weapon component
Character movement
Camera ‘look’ control
Enemy logic
Spawner component
Dynamic environmental effects
Level design
Modular architecture
Level props
Door component