Worked on RAID as Level Design intern at Lion Game Lion, aug 2015 – apr 2016
My responsibilities included level monopoly for one of the games levels, participation in early design meetings regarding gameplay loops, world design and gameplay design. By the end of the internship I was proficient at working in the company’s proprietary engine Diesel, and had gained strong experience in working at a larger scale games development studio
This project was a blast, getting to work on a WW2 game had been a lifelong dream and I hope to be able to work more on historical titles in the future, and particularly the Napoleonic to Modern eras (1800-2000).