Tenebrium

Summary

This is Tenebrium a First Person Puzzler, set on a space station above Gliese 581g

Specification

Third game project at Futuregames

  • Done in 7 weeks full time
  • Unity
  • A team of 11 (3 Game Designers, 5 Artists, 3 Programmers)

My responsibility

  • VO manuscript
  • Level layout
  • Gameplay design
  • Flow
  • Narrative design
  • World building

My main contribution to this project was the VO-script. A beast of a document, with not only VO-lines, but the cues and actions of the full game, laid out in traditional manuscript format. I spent quite a deal of time discussing story elements, balancing flow and motivation and battling the universe to fit a full hero’s journey into a 20-minute experience. In the end, I think the story turned out alright, and under the circumstances, I’d consider that more than enough. I also created the initial layouts and greyboxes of the level that the whole game took place in.