Summary
This is Tenebrium a First Person Puzzler, set on a space station above Gliese 581g
Specification
Third game project at Futuregames
- Done in 7 weeks full time
- Unity
- A team of 11 (3 Game Designers, 5 Artists, 3 Programmers)
My responsibility
- VO manuscript
- Level layout
- Gameplay design
- Flow
- Narrative design
- World building
My main contribution to this project was the VO-script. A beast of a document, with not only VO-lines, but the cues and actions of the full game, laid out in traditional manuscript format. I spent quite a deal of time discussing story elements, balancing flow and motivation and battling the universe to fit a full hero’s journey into a 20-minute experience. In the end, I think the story turned out alright, and under the circumstances, I’d consider that more than enough. I also created the initial layouts and greyboxes of the level that the whole game took place in.