Summary
This is Unknown Fisherman’s Battleground a party game for up to four people set in the Norwegian fjords
Specification
Party game made at Futuregames
- Done in 2 weeks full time
- Team of 7 (4 Game designers, 3 Artists)
My responsibility
- Movement system
- Aiming system (In collaboration with Erik Wahlström)
- Level layout
- Game design
In this game, I took on a lot of work, but also did some producer work – helping the less experienced group members get to grips with working in a game project (As I already had 8 projects under my belt). I got to try my knowledge of blueprint by working on systems very dissimilar to what I’m used to – isometric physics based movement requiring rhythm. A turret that moves independent of the body it is on, etc.